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This is based on an animation I coded 2009 with POV-Ray. There is a matrix made out of cubes which will be illuminated from three directions. While the matrix changes its shape the shadows tell a little story. Enjoy!

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%

Cube Shadows

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Cube Shadows

visibility
12 views
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    USD Price
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    Expiration
    From
  • Price
    USD Price
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    Expiration
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This is based on an animation I coded 2009 with POV-Ray. There is a matrix made out of cubes which will be illuminated from three directions. While the matrix changes its shape the shadows tell a little story. Enjoy!

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%
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Event
Price
From
To
Date