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This loop is based on a scene I coded 2007 with POV-Ray. There are four coloured spheres in space with highly reflective surfaces. They rotate and tilt in front of the viewer while a surrounding slightly flat sphere rotates in the other direction.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%

Mirror Dance

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Mirror Dance

visibility
24 views
  • Price
    USD Price
    Quantity
    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From

This loop is based on a scene I coded 2007 with POV-Ray. There are four coloured spheres in space with highly reflective surfaces. They rotate and tilt in front of the viewer while a surrounding slightly flat sphere rotates in the other direction.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%
keyboard_arrow_down
Event
Price
From
To
Date