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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%

The Flood

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The Flood

visibility
10 views
  • Price
    USD Price
    Quantity
    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From

This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%
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Event
Price
From
To
Date