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listOriginexpand_less
Kartulos
225
Depths of Kartulos
1
The Dark Side
1
listRarityexpand_less
Common
91
Rare
46
Epic
27
Legendary
20
Hidden
14
Divine
13
Virtue
6
MFT
3
Dios
1
Elite
1
Heroic
1
OVT
1
Overlord
1
Owner
1
Spirit Rare
1
listSpecial Abilityexpand_less
Guard.
7
Appear: You may choose a Follower and Spend it.
5
Mystics you control gain Entrance. 1 Action: Place 1 card from your hand on the bottom of your deck, then draw 1 card and choose a Follower. It gains
5
1 Action: This card gains +1 Spirit until end of turn.
4
Appear: Choose a Follower. Refresh or Spend the chosen card. 1 Action and Spend: Refresh or Spend a Follower. Veil: when your opponent orders a clash.
4
Appear: Choose a Relic-Weapon that is currently in the Arena. Equip a copy of the chosen card to Fae of Creation.
4
Appear: Give a Follower you control Shatterproof until end of turn.
4
Appear: If you control another Magus, gain a random Hex-Boost card.
4
Appear: Shatter a Follower that clashed this turn. Veil: when your opponent orders a clash, or during their end step.
4
Appear: Shatter a Follower with 1 Spirit.
4
Appear: Shatter all Followers with 2 Spirit or less. If you have no virtue other than Fury in your deck, Shatter all Followers with 3 Spirit or less i
4
Appear: Summon a Goblin Lackey in the same Core Zone as this card.
4
Appear: You may choose a 1 Spirit Follower in your tomb and add it to your hand. You may only play one Kahlie, Vampiric Shaman per turn.
4
At the end of your turn, refresh a Follower you control. If you do, Torch 1. Ace: Push 2. Offer a Follower. Replace it with Pyretic Dragon.
4
Cancel the Hex being played by your opponent. Veil: When your opponent plays a Hex.
4
Choose a Follower in your tomb and equip this to it. When this card or the equipped Follower leaves the arena, send both cards to the void.
4
Choose a Follower your opponent controls and add its spirit to one of your Followers until end of turn. Veil: when your opponent orders or intercepts
4
Choose a Follower. It is Chained for 2 turns.
4
Choose a Follower. Its Spirit becomes 0 until end of turn.
4
Entomb: Shatter all Followers with 2 Spirit or less.
4
Entomb: You may choose a Hex from your tomb and return it to your hand.
4
Equip. The equipped Follower is now a 1 spirit sheep with no other abilities.
4
Flight, Raid 1. Appear: You may send a Follower or Relic to the void. When this card leaves the arena, return the sent card back to its owners hand.
4
Flight. Appear: Cancel the card your opponent is playing. They gain 1 action. Veil: when your opponent plays a card.
4
Flight. Appear: Choose a Follower your opponent controls and return it to their hand. 1 Action: Return a card from your void to your hand.
4
Flight. Appear: If you control 2 other Vampires, Pull 2.
4
Kartulan Death Strike.
4
Once per turn, if you would draw with an action, you may first discard a card. If you do, draw 2 cards instead of 1. The first opposing Follower to or
4
Once per turn, you may choose a Follower to gain +1 Spirit during a mind clash. 2 Actions: all of your Followers gain shatterproof this turn.
4
Once per turn, you may give a Follower Hunter and -1 Spirit until end of turn. 1 Action: Choose a Follower. It gains Flight until your next turn.
4
Send your opponent's clashing Follower to the Void. Play this card only if you control no Followers in the same Zone as the selected Follower. Veil: w
4
Shatter a clashing Follower. No more Mind clashes may take place this turn. Veil: when your opponent orders a Mind clash.
4
Shatter a clashing follower with 3 Spirit or less. If you have no virtue other than Wrath in your deck, this now reads - Shatter a clashing Follower.
4
Shatter all Followers. If you have no virtue other than Plague in your deck, regardless of Ward, all Followers lose all abilities, then Shatter all Fo
4
This card receives -1 Spirit when entering a Mind or Soul clash.
4
Veil: when your opponent orders a clash.
4
1 Action: Create a Conscript Golem. You may use this ability once per turn. Ace: Push 2. Offer a golem. Summon Vortex Golem.
3
Appear: If you control another Monk, choose another Monk you control. The chosen card and this card gain +1 Spirit until end of turn.
3
Appear: You may search your deck or tomb for a Golem with 3 Spirit or less and play it Spent. This card gains +2 Spirit during all soul clashes.
3
Entomb: Transform into a Vampire Succubus.
3
Equip. The equipped Follower gains Nimble and +1 Spirit.
3
Flight. This card gains +1 Spirit for each Goblinoid and Dragon you control.
3
In game currency.
3
Appear: Choose a Follower. Set its spirit value to 2.
2
Appear: Summon a 1 Spirit copy of a random Follower from your deck.
2
Cloak, Shatterproof
2
Cloak, Shatterproof.
2
Entomb: Choose an Undead Follower with 2 Spirit or less from your tomb and add it to your hand.
2
Equip. The equipped Follower gains Fatal and +1 Spirit.
2
Equip: The equipped Follower gains Fatal and +1 Spirit.
2
Flight, Guard, Shield. This card deals no damage during a clash.
2
Flight. Appear: If you control another Fairy, your opponent starts with 1 less Action next turn.
2
Flight. Entomb: Summon a Fiery Egg
2
Flight. Entomb: Summon a Fiery Egg.
2
Golem and Magus Followers you control gain +1 Spirit when intercepting.
2
1 Action: Create a Conscript Golem. You may use this ability once per turn. Ace: Push 2. Offer a golem. Summon Vortex Golem
1
50% off in-game purchases.
1
Appear: If you control another Monk, choose another Monk you control. The chosen card and this card gain +1 Spirit until end of turn..
1
Appear: Shatter a Follower with 6 Spirit or less.
1
Appear: Summon a Goblin Lackey in the same core zone as this card.
1
Appear: You may search your deck or tomb for a Golem with 3 Spirit or less and play it Spent. This card gains +2 Spirit during all soul clashes
1
Card Shark
1
Charm
1
Entomb: Choose a spent follower your opponent controls. Send that follower to the void.
1
Entomb: Transform into a Vampire Succubus
1
Equip. The equipped Follower gains a key word ability based on your Overlord and +2 Spirit. Charm: Entrance - Fury: Hunter - Plague: Raid - Tempest: Q
1
Equip: The equipped Follower gains Nimble and +1 Spirit.
1
Equip: The equipped Follower gains a key word ability based on your Overlord and +2 Spirit. Charm: Entrance - Fury: Hunter - Plague: Raid - Tempest: Q
1
Flight - Appear: Send all other Followers in the arena to the Void. Then fill the arena with random Followers from each player's Tomb.
1
Flight. Appear: Shatter a Follower with 3 Spirit or less.
1
Flight: Appear: Shatter a Follower with 3 Spirit or less.
1
Flight: This card gains +1 Spirit for each Goblinoid and Dragon you control.
1
Fury
1
Guard
1
Mighty Clash
1
Mod your bod!
1
Plague
1
Rubia de bote chocho morenote.
1
Shatter a Follower with 6 Spirit or less.
1
Tempest
1
This card receives -1 Spirit when entering a Mind or Soul clash
1
Wrath
1
Zen
1
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1
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