Phoenix Flowers are only available by sacrificing a Blue Tulip Vox token (200 working ones are in existence) to firecult.eth (which currently points to the burn wallet)! Each Blue Tulip Vox burned will burst into flames on Ethereum and then regenerate into a unique 1/1 color on Polygon Matic, formatted ready to hold or to plant in Cryptovoxels. It is also prescribed 3 random boosts for Rye's Relics game or any use case you desire.
A beautiful flower, Stars at Night Tulip also holds a spell. You can create up to 3 torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the 3 lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range of 120 feet total.
Phoenix Flower #38: Stars at Night Tulip
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Phoenix Flower #38: Stars at Night Tulip
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Phoenix Flowers are only available by sacrificing a Blue Tulip Vox token (200 working ones are in existence) to firecult.eth (which currently points to the burn wallet)! Each Blue Tulip Vox burned will burst into flames on Ethereum and then regenerate into a unique 1/1 color on Polygon Matic, formatted ready to hold or to plant in Cryptovoxels. It is also prescribed 3 random boosts for Rye's Relics game or any use case you desire.
A beautiful flower, Stars at Night Tulip also holds a spell. You can create up to 3 torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the 3 lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range of 120 feet total.