A CGI series of colorful pieces framed by brutalist architectural environments, making direct reference to architects such as Tadao Ando, allowing the entrance of natural light that bathes the spaces but also the pieces that are stacked one on top of the other invading the space in an arbitrary way. This experiment of visual composition explores the limits of the seen and the unseen, compiling textures and materials in an idealized but mainly imaginary way, with a powerful influence coming from architecture without an academic formalization, but with an artistic, aesthetic and visual support.
Dissrup V1 contract official page
A Methodological Playground I
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A CGI series of colorful pieces framed by brutalist architectural environments, making direct reference to architects such as Tadao Ando, allowing the entrance of natural light that bathes the spaces but also the pieces that are stacked one on top of the other invading the space in an arbitrary way. This experiment of visual composition explores the limits of the seen and the unseen, compiling textures and materials in an idealized but mainly imaginary way, with a powerful influence coming from architecture without an academic formalization, but with an artistic, aesthetic and visual support.
Dissrup V1 contract official page