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By 62B59D
By 62B59D

Blind Spots is a series of abstract intimate portraits that distill human existence into two elements, the hidden essence of consciousness and the tangible shell of personality.

These elements are represented in the form of a glass sculpture. The first element within the sculpture, akin to a black hole, is a shape that defines itself through the surrounding characteristics it draws in. This halo of characteristics, like a beautifully radiant glass cover, symbolizes the constructed personality. Casting light on these black shapes, shielded by the identities they exhibit, the algorithm invites us to question our perceptions of those we encounter. How deeply do we truly know the people in our lives? It challenges us to consider if changing the perspective could alter our perception of them, while also offering the opportunity to simulate such a change with the help of animation. Perhaps the nature of our identities is as varied as the angles from which they are viewed?

Blind Spots serves as a depiction of my mental journey, transforming abstract thought patterns into a solidified artifact in the medium of generative art. The narrative is inspired by the diverse ways in which we perceive each other, a theme born from countless personal encounters. From a technical standpoint, it steps into uncharted territory for me, being the first artwork to emphasize high-resolution printing capabilities while maintaining real-time animation, a central element in my artwork. It is also my first on-chain project, prompting a restructure of the previous workflows.

Visually inspired by Iittala - Kaleidoscope exhibition, which displayed a mesmerizing interplay of glass sculptures and light, Blind Spots features a gradient backdrop punctuated by black shapes that undulate under the influence of a transmission shader, mimicking the iridescent shimmer of pearls. The geometry of the glass cover is crafted through the algorithmic movement of two curves revolving around each other. To produce high-resolution images suitable for printing, a bucket rendering technique with overscan was developed.

Articulated through two elements within each portrait, Blind Spots presents a visual metaphor for a human. This duality also echoes our presence on social media — carefully crafted showcases projecting a polished persona while concealing the authentic self. Together, the elements form a unique character from every point of view.

Controls

  • [ click ] - toggle animation
  • [ s ] - save the current frame as an image

URL parameters (see display notes)

  • [ ?animate ] - animation on by default
  • [ ?fill ] - responsive version to fill the browse
  • [ ?width=x ] - render image with x width
  • [ ?print ] - enable high-resolution mode (eg. ?print&width=10000)
  • [ ?grainSamples=x ] - between 1 - 10
  • [ ?refractSamples=x ] - between 1 - 5
Blind Spots by Shaderism collection image

Art Blocks Collection: Curated

Project Description: Blind Spots is a series of abstract intimate portraits that distill human existence into two elements, the hidden essence of consciousness and the tangible shell of personality.

These elements are represented in the form of a glass sculpture. The first element within the sculpture, akin to a black hole, is a shape that defines itself through the surrounding characteristics it draws in. This halo of characteristics, like a beautifully radiant glass cover, symbolizes the constructed personality. Casting light on these black shapes, shielded by the identities they exhibit, the algorithm invites us to question our perceptions of those we encounter. How deeply do we truly know the people in our lives? It challenges us to consider if changing the perspective could alter our perception of them, while also offering the opportunity to simulate such a change with the help of animation. Perhaps the nature of our identities is as varied as the angles from which they are viewed?

Blind Spots serves as a depiction of my mental journey, transforming abstract thought patterns into a solidified artifact in the medium of generative art. The narrative is inspired by the diverse ways in which we perceive each other, a theme born from countless personal encounters. From a technical standpoint, it steps into uncharted territory for me, being the first artwork to emphasize high-resolution printing capabilities while maintaining real-time animation, a central element in my artwork. It is also my first on-chain project, prompting a restructure of the previous workflows.

Visually inspired by Iittala - Kaleidoscope exhibition, which displayed a mesmerizing interplay of glass sculptures and light, Blind Spots features a gradient backdrop punctuated by black shapes that undulate under the influence of a transmission shader, mimicking the iridescent shimmer of pearls. The geometry of the glass cover is crafted through the algorithmic movement of two curves revolving around each other. To produce high-resolution images suitable for printing, a bucket rendering technique with overscan was developed.

Articulated through two elements within each portrait, Blind Spots presents a visual metaphor for a human. This duality also echoes our presence on social media — carefully crafted showcases projecting a polished persona while concealing the authentic self. Together, the elements form a unique character from every point of view.

Controls

  • [ click ] - toggle animation
  • [ s ] - save the current frame as an image

URL parameters (see display notes)

  • [ ?animate ] - animation on by default
  • [ ?fill ] - responsive version to fill the browse
  • [ ?width=x ] - render image with x width
  • [ ?print ] - enable high-resolution mode (eg. ?print&width=10000)
  • [ ?grainSamples=x ] - between 1 - 10
  • [ ?refractSamples=x ] - between 1 - 5
Category Art
Contract Address0x99a9...b069
Token ID484000359
Token StandardERC-721
ChainEthereum
Last Updated5 months ago
Creator Earnings
7.5%

Blind Spots #359

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Blind Spots #359

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10 views
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By 62B59D
By 62B59D

Blind Spots is a series of abstract intimate portraits that distill human existence into two elements, the hidden essence of consciousness and the tangible shell of personality.

These elements are represented in the form of a glass sculpture. The first element within the sculpture, akin to a black hole, is a shape that defines itself through the surrounding characteristics it draws in. This halo of characteristics, like a beautifully radiant glass cover, symbolizes the constructed personality. Casting light on these black shapes, shielded by the identities they exhibit, the algorithm invites us to question our perceptions of those we encounter. How deeply do we truly know the people in our lives? It challenges us to consider if changing the perspective could alter our perception of them, while also offering the opportunity to simulate such a change with the help of animation. Perhaps the nature of our identities is as varied as the angles from which they are viewed?

Blind Spots serves as a depiction of my mental journey, transforming abstract thought patterns into a solidified artifact in the medium of generative art. The narrative is inspired by the diverse ways in which we perceive each other, a theme born from countless personal encounters. From a technical standpoint, it steps into uncharted territory for me, being the first artwork to emphasize high-resolution printing capabilities while maintaining real-time animation, a central element in my artwork. It is also my first on-chain project, prompting a restructure of the previous workflows.

Visually inspired by Iittala - Kaleidoscope exhibition, which displayed a mesmerizing interplay of glass sculptures and light, Blind Spots features a gradient backdrop punctuated by black shapes that undulate under the influence of a transmission shader, mimicking the iridescent shimmer of pearls. The geometry of the glass cover is crafted through the algorithmic movement of two curves revolving around each other. To produce high-resolution images suitable for printing, a bucket rendering technique with overscan was developed.

Articulated through two elements within each portrait, Blind Spots presents a visual metaphor for a human. This duality also echoes our presence on social media — carefully crafted showcases projecting a polished persona while concealing the authentic self. Together, the elements form a unique character from every point of view.

Controls

  • [ click ] - toggle animation
  • [ s ] - save the current frame as an image

URL parameters (see display notes)

  • [ ?animate ] - animation on by default
  • [ ?fill ] - responsive version to fill the browse
  • [ ?width=x ] - render image with x width
  • [ ?print ] - enable high-resolution mode (eg. ?print&width=10000)
  • [ ?grainSamples=x ] - between 1 - 10
  • [ ?refractSamples=x ] - between 1 - 5
Blind Spots by Shaderism collection image

Art Blocks Collection: Curated

Project Description: Blind Spots is a series of abstract intimate portraits that distill human existence into two elements, the hidden essence of consciousness and the tangible shell of personality.

These elements are represented in the form of a glass sculpture. The first element within the sculpture, akin to a black hole, is a shape that defines itself through the surrounding characteristics it draws in. This halo of characteristics, like a beautifully radiant glass cover, symbolizes the constructed personality. Casting light on these black shapes, shielded by the identities they exhibit, the algorithm invites us to question our perceptions of those we encounter. How deeply do we truly know the people in our lives? It challenges us to consider if changing the perspective could alter our perception of them, while also offering the opportunity to simulate such a change with the help of animation. Perhaps the nature of our identities is as varied as the angles from which they are viewed?

Blind Spots serves as a depiction of my mental journey, transforming abstract thought patterns into a solidified artifact in the medium of generative art. The narrative is inspired by the diverse ways in which we perceive each other, a theme born from countless personal encounters. From a technical standpoint, it steps into uncharted territory for me, being the first artwork to emphasize high-resolution printing capabilities while maintaining real-time animation, a central element in my artwork. It is also my first on-chain project, prompting a restructure of the previous workflows.

Visually inspired by Iittala - Kaleidoscope exhibition, which displayed a mesmerizing interplay of glass sculptures and light, Blind Spots features a gradient backdrop punctuated by black shapes that undulate under the influence of a transmission shader, mimicking the iridescent shimmer of pearls. The geometry of the glass cover is crafted through the algorithmic movement of two curves revolving around each other. To produce high-resolution images suitable for printing, a bucket rendering technique with overscan was developed.

Articulated through two elements within each portrait, Blind Spots presents a visual metaphor for a human. This duality also echoes our presence on social media — carefully crafted showcases projecting a polished persona while concealing the authentic self. Together, the elements form a unique character from every point of view.

Controls

  • [ click ] - toggle animation
  • [ s ] - save the current frame as an image

URL parameters (see display notes)

  • [ ?animate ] - animation on by default
  • [ ?fill ] - responsive version to fill the browse
  • [ ?width=x ] - render image with x width
  • [ ?print ] - enable high-resolution mode (eg. ?print&width=10000)
  • [ ?grainSamples=x ] - between 1 - 10
  • [ ?refractSamples=x ] - between 1 - 5
Category Art
Contract Address0x99a9...b069
Token ID484000359
Token StandardERC-721
ChainEthereum
Last Updated5 months ago
Creator Earnings
7.5%
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