Space Filler builds upon one of the earliest zero-player games, Conway’s Game of Life. Although at an abstract level, Conway’s Game of Life is essentially a confined surface filled with pixels, there is an inherently poetic investigation into un/certainty. These are themes that we are all collectively navigating.
As such, Boot crafts an open-narrative based on the Game of Life’s character names, employing a ‘cut-up’ technique, previously used by Dadaists and William S. Burroughs, amongst others. The ‘cut-up’ narratives are generated by a script from a pool of hundreds of options.
Based on those titles, artworks are generated with Artificial Intelligence (CLIP+VQGAN) which translate text-to-image. The model is Pixray by Dribnet.
parasite, 7x9 eater
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parasite, 7x9 eater
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Space Filler builds upon one of the earliest zero-player games, Conway’s Game of Life. Although at an abstract level, Conway’s Game of Life is essentially a confined surface filled with pixels, there is an inherently poetic investigation into un/certainty. These are themes that we are all collectively navigating.
As such, Boot crafts an open-narrative based on the Game of Life’s character names, employing a ‘cut-up’ technique, previously used by Dadaists and William S. Burroughs, amongst others. The ‘cut-up’ narratives are generated by a script from a pool of hundreds of options.
Based on those titles, artworks are generated with Artificial Intelligence (CLIP+VQGAN) which translate text-to-image. The model is Pixray by Dribnet.