Process Included (Sketches & 3D Renders)
More about the creation journey:
This piece is part of a series art related to the Ancient Essos Temple. At first, this piece started out as a much more violent scene, the final boss at the end of the road guarding the secrets of the ages. Instead, we ended up with a different kind of heroic resolve – one we do not see often - one of peace.
For this piece the general composition of the scene was clear from the beginning, it had to be the end of a journey, no way out, no roads to flee – a scene where it was ‘you or me’ in an inventible clash between sorcery and beings of old.
Starting off in the first few evenings, I sketched suitable “battlegrounds” and like what happens so many times to us creatives who criticize our own work and reinvent it, I went with my first one. Ofcourse?
This process of scene discovery did however make it clear that executing on my vision here was going to need more depth, the environment needed to balance the distance between elements and no better than a little 2.5D and I was off to Blender/Medium get an idea of what the main eye candy could look like.
Finally, bringing it all together in our epic confrontation. Colour exploration was instead countless attempts at implacably applying colour from a related piece in the same world and then the trick was, with our hero – to showcase possibly the most undervalued powerful blow. Not you or me, but you and me. Conflict resolution by Pacifying the Temple Guardian.
Detailed process from the above included in the purchase
Pacifying the Temple Guardian
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Process Included (Sketches & 3D Renders)
More about the creation journey:
This piece is part of a series art related to the Ancient Essos Temple. At first, this piece started out as a much more violent scene, the final boss at the end of the road guarding the secrets of the ages. Instead, we ended up with a different kind of heroic resolve – one we do not see often - one of peace.
For this piece the general composition of the scene was clear from the beginning, it had to be the end of a journey, no way out, no roads to flee – a scene where it was ‘you or me’ in an inventible clash between sorcery and beings of old.
Starting off in the first few evenings, I sketched suitable “battlegrounds” and like what happens so many times to us creatives who criticize our own work and reinvent it, I went with my first one. Ofcourse?
This process of scene discovery did however make it clear that executing on my vision here was going to need more depth, the environment needed to balance the distance between elements and no better than a little 2.5D and I was off to Blender/Medium get an idea of what the main eye candy could look like.
Finally, bringing it all together in our epic confrontation. Colour exploration was instead countless attempts at implacably applying colour from a related piece in the same world and then the trick was, with our hero – to showcase possibly the most undervalued powerful blow. Not you or me, but you and me. Conflict resolution by Pacifying the Temple Guardian.
Detailed process from the above included in the purchase