In the series "Hovering at the Convergence of Entrances and Exits” which consists of 24 video works, the artist directly uses the coded game as a carrier to nestle metaphors of the virtual world and creative space in the idea of the sandbox. He appropriated the satellite imagery of particular locations that he chose on Google Earth and reconstructed the corresponding virtual scenes in Cities: Skylines. Each video focuses on an architectural scene simulated by the artist, primarily overpasses and highways, indicating variant examples of a single type of industrial infrastructure. The artist aspires to new objectivity with the help of the machine's eye. In this progressive logical sequence—objects, maps, games, simulations, screens, and then viewers—he reveals the "remote presence" of the architecture while at the same time completing the gradual abstraction of the viewed object.
Hovering at the Convergence of Entrances and Exits No.2 (1 of 7)
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Hovering at the Convergence of Entrances and Exits No.2 (1 of 7)
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
In the series "Hovering at the Convergence of Entrances and Exits” which consists of 24 video works, the artist directly uses the coded game as a carrier to nestle metaphors of the virtual world and creative space in the idea of the sandbox. He appropriated the satellite imagery of particular locations that he chose on Google Earth and reconstructed the corresponding virtual scenes in Cities: Skylines. Each video focuses on an architectural scene simulated by the artist, primarily overpasses and highways, indicating variant examples of a single type of industrial infrastructure. The artist aspires to new objectivity with the help of the machine's eye. In this progressive logical sequence—objects, maps, games, simulations, screens, and then viewers—he reveals the "remote presence" of the architecture while at the same time completing the gradual abstraction of the viewed object.