Spaceships series
This series celebrates the beauty of movement by seemingly simple organisms.
"In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a different position. The smallest such number of generations is called the period of the spaceship."
The number of generations it takes for a Spaceship to move by one cell is expressed in terms of 'c'
🧬 Automatons are Living generative art collectibles. 🧬
We combine code and art into beautiful moving cellular machines.
Based with love on Conway's Game of Life.
The Rules:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
These seemingly simple rules create endless possibilities - Moving machines, Complex patterns, Interactions, and more. It's even Turing complete!
Join us for a dive down the rabbit hole.
Automaton #094
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Automaton #094
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Spaceships series
This series celebrates the beauty of movement by seemingly simple organisms.
"In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a different position. The smallest such number of generations is called the period of the spaceship."
The number of generations it takes for a Spaceship to move by one cell is expressed in terms of 'c'
🧬 Automatons are Living generative art collectibles. 🧬
We combine code and art into beautiful moving cellular machines.
Based with love on Conway's Game of Life.
The Rules:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
These seemingly simple rules create endless possibilities - Moving machines, Complex patterns, Interactions, and more. It's even Turing complete!
Join us for a dive down the rabbit hole.