The Unbuilt Maze Experience includes: executable file with virtual reality enabled, high-quality 30 in. x 40 in. aluminum-mounted print, high-resolution digital rendering, 30-min meeting with the architect, 30-minute meeting with the founder, Meta Quest 2, and free access to all future exhibitions at The Unbuilt Gallery as long as you own the token.
Please see unlockable content after purchase to access your content.
Ownership of this NFT does not confer ownership of copyright, which remains with Beom Jun Kim. Any new images produced from the model are derivatives of the original, and are also under the copyright of Beom Jun Kim.
Models are not for construction, and are for personal use only, not commercial use.
Physical products are only redeemable by the first-time buyer and not in a resale on the secondary market.
Unbuilt will maintain the private data associated with the purchase for 6 months after the date of purchase.
Please contact info@unbuilt.xyz with any questions.
This collection by Beom Jun Kim is part of The Architecture of Virtual Space, an exhibition of immersive conceptual architecture, in The Unbuilt Gallery of Architecture.
WA.K Studio’s submission for The Unbuilt Gallery is a procedurally generated maze that is intended to leverage the possibility of a dynamic architecture in virtual reality. The maze is a random combination of four basic architectural walls that are procedurally placed providing users with a unique experience each time one enters it. The maze is placed in a virtual desert as a nod to Jean Baudrillard’s notion of the Desert of the Real and in an attempt to make the experience as intuitive as possible, the desert is juxtaposed with a lush green tree which serves as a landmark and the maze’s objective. Memory is also an important element in this scene as each player leaves behind a set of footprints that can be retraced or followed, creating a form of collective memory driven by architecture.
The Desert of the (un)Real: Experience
- Unit PriceUSD Unit PriceQuantityExpirationFrom
- Unit PriceUSD Unit PriceQuantityFloor DifferenceExpirationFrom
The Desert of the (un)Real: Experience
- Unit PriceUSD Unit PriceQuantityExpirationFrom
- Unit PriceUSD Unit PriceQuantityFloor DifferenceExpirationFrom
The Unbuilt Maze Experience includes: executable file with virtual reality enabled, high-quality 30 in. x 40 in. aluminum-mounted print, high-resolution digital rendering, 30-min meeting with the architect, 30-minute meeting with the founder, Meta Quest 2, and free access to all future exhibitions at The Unbuilt Gallery as long as you own the token.
Please see unlockable content after purchase to access your content.
Ownership of this NFT does not confer ownership of copyright, which remains with Beom Jun Kim. Any new images produced from the model are derivatives of the original, and are also under the copyright of Beom Jun Kim.
Models are not for construction, and are for personal use only, not commercial use.
Physical products are only redeemable by the first-time buyer and not in a resale on the secondary market.
Unbuilt will maintain the private data associated with the purchase for 6 months after the date of purchase.
Please contact info@unbuilt.xyz with any questions.
This collection by Beom Jun Kim is part of The Architecture of Virtual Space, an exhibition of immersive conceptual architecture, in The Unbuilt Gallery of Architecture.
WA.K Studio’s submission for The Unbuilt Gallery is a procedurally generated maze that is intended to leverage the possibility of a dynamic architecture in virtual reality. The maze is a random combination of four basic architectural walls that are procedurally placed providing users with a unique experience each time one enters it. The maze is placed in a virtual desert as a nod to Jean Baudrillard’s notion of the Desert of the Real and in an attempt to make the experience as intuitive as possible, the desert is juxtaposed with a lush green tree which serves as a landmark and the maze’s objective. Memory is also an important element in this scene as each player leaves behind a set of footprints that can be retraced or followed, creating a form of collective memory driven by architecture.