The 'Trapped' series is all about the feeling of wanting to break free, squirming, spinning, reflecting, and fighting without any real idea of how to break loose. Even when we step back, sometimes all we see is another moment just trapped in its self.
This series brings a geometrically impossible perspective by bending one world against another in a very non-euclidean style. Each generative piece was created in 836 lines of code using the shader language GLSL and runs in real-time as a single fragment shader.
This shader has been rendered out in 4k resolution at 60fps with 4x subsampling.
Trapped 05
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Trapped 05
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
The 'Trapped' series is all about the feeling of wanting to break free, squirming, spinning, reflecting, and fighting without any real idea of how to break loose. Even when we step back, sometimes all we see is another moment just trapped in its self.
This series brings a geometrically impossible perspective by bending one world against another in a very non-euclidean style. Each generative piece was created in 836 lines of code using the shader language GLSL and runs in real-time as a single fragment shader.
This shader has been rendered out in 4k resolution at 60fps with 4x subsampling.