He stands alone in a house filled with echoes, the weight of the past crushing his soul. A family portrait hangs crooked, a painful reminder of a childhood filled with lies. Instead of smiles, he remembers raised voices, broken promises, and the burning shame of undeserved punishment. The gas can feels heavy in his hand, whispering promises of escape. He fumbles for a lighter, a spark to ignite his pain.
And then, the flames refuse, a cruel reminder that some scars can't be erased. Perhaps in failure, there's a flicker of something like hope, a chance to build a future not defined by the ashes.
Process and Inspiration:
These animations are born from a place deep inside me, a place where loneliness, anxiety, and childhood trauma echo loudly. some of my darkest thoughts, thoughts that made me anxious and feel paralyzed over the years, and issues I dealt with and still try my best to overcome.
Edward Hopper's paintings, especially "Nighthawks," have always haunted me. That stillness, that feeling of being surrounded by people yet completely alone – it resonated so strongly that I knew his style was the only way to tell my own stories.
My Creative Journey:
I began by writing detailed scripts, exploring multiple endings to allow viewers to shape their interpretations. I used Midjourney to create 300 initial images and upscaled and edited them to match my vision. Using these images, I trained a Stable Diffusion model to generate my unique animation style. I brought my world to life with 3D animation, created inside Unreal Engine 5. After the animations were ready I used Deforum Stable Diffusion and after trying multiple settings, found the ones that work best for these. Then All the clips were compiled and edited and the sound design was done inside After Effects.
Creating the Memories of Joy
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Creating the Memories of Joy
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He stands alone in a house filled with echoes, the weight of the past crushing his soul. A family portrait hangs crooked, a painful reminder of a childhood filled with lies. Instead of smiles, he remembers raised voices, broken promises, and the burning shame of undeserved punishment. The gas can feels heavy in his hand, whispering promises of escape. He fumbles for a lighter, a spark to ignite his pain.
And then, the flames refuse, a cruel reminder that some scars can't be erased. Perhaps in failure, there's a flicker of something like hope, a chance to build a future not defined by the ashes.
Process and Inspiration:
These animations are born from a place deep inside me, a place where loneliness, anxiety, and childhood trauma echo loudly. some of my darkest thoughts, thoughts that made me anxious and feel paralyzed over the years, and issues I dealt with and still try my best to overcome.
Edward Hopper's paintings, especially "Nighthawks," have always haunted me. That stillness, that feeling of being surrounded by people yet completely alone – it resonated so strongly that I knew his style was the only way to tell my own stories.
My Creative Journey:
I began by writing detailed scripts, exploring multiple endings to allow viewers to shape their interpretations. I used Midjourney to create 300 initial images and upscaled and edited them to match my vision. Using these images, I trained a Stable Diffusion model to generate my unique animation style. I brought my world to life with 3D animation, created inside Unreal Engine 5. After the animations were ready I used Deforum Stable Diffusion and after trying multiple settings, found the ones that work best for these. Then All the clips were compiled and edited and the sound design was done inside After Effects.