Created three decades ago, for a little game I wrote for fun while learning to code. The game was built with AMOS on a Commodore Amiga. The bunny animations, of which this is a still, were made with Deluxe Paint.
Original size: 32 x 30 pixels
Upscaled: 1080 x 1013 pixels
Back in the '90s, I created a jetpac-style game featuring some rabbit space cadets. It was just for fun while learning to code. You know that bunnies multiply fast, so they didn't stop, or even start there.
I was also born in the year of the rabbit, and I chose Bunnyman as my 'coder name' in the '90s. All the Commodore Amiga demoscene coders had pseudonyms. The demoscene was a hotbed of creative coding and art not unlike what I'm seeing today with the NFT art community. In recent years (okay the last couple of decades) I've been going by Lunarbunny and Lunarbunnies on social media.
Bunnies, bunnies, it must be Lunarbunnies!
The OG Lunarbunny
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The OG Lunarbunny
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- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Created three decades ago, for a little game I wrote for fun while learning to code. The game was built with AMOS on a Commodore Amiga. The bunny animations, of which this is a still, were made with Deluxe Paint.
Original size: 32 x 30 pixels
Upscaled: 1080 x 1013 pixels
Back in the '90s, I created a jetpac-style game featuring some rabbit space cadets. It was just for fun while learning to code. You know that bunnies multiply fast, so they didn't stop, or even start there.
I was also born in the year of the rabbit, and I chose Bunnyman as my 'coder name' in the '90s. All the Commodore Amiga demoscene coders had pseudonyms. The demoscene was a hotbed of creative coding and art not unlike what I'm seeing today with the NFT art community. In recent years (okay the last couple of decades) I've been going by Lunarbunny and Lunarbunnies on social media.
Bunnies, bunnies, it must be Lunarbunnies!