The artwork represents the solemnity, fortitude and entropy of Mother Nature. Gaya is the personification of Earth's formation, is the origin of the sky, of the mountains and seas. The translational motion of the rocks in front her natural veil and her dissimulated stare contradistinguish the delicacy of her countenance and her authoritarian creation power.
Leandro Sousa, known as Vacão VJ, from Brazil, for 11 years is responsible for bringing visual psychedelia on tracks throughout World. Specialist in video mapping, Lookdev, Motion 2D and 3D, creator of psychedelic surrealist arts with strong influence on RPG character creation and professional video editor for 15 years, he has worked for several TV stations and production companies, in addition to having a degree in Radio and TV.
He uses creation tools such as Unreal Engine, Blender, Cinema4D, After Effects, Photoshop, Resolume with inspirations since Picasso, Dali, Renoir, Miró among other surrealist style painters. Since childhood he was always observing drawings and imagining worlds and characters to tell stories and ''master'' RPG to friends, always thinking about parallel worlds to this one. All work is focused on these worlds, which are infinite.
Gaya Warrior
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Gaya Warrior
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The artwork represents the solemnity, fortitude and entropy of Mother Nature. Gaya is the personification of Earth's formation, is the origin of the sky, of the mountains and seas. The translational motion of the rocks in front her natural veil and her dissimulated stare contradistinguish the delicacy of her countenance and her authoritarian creation power.
Leandro Sousa, known as Vacão VJ, from Brazil, for 11 years is responsible for bringing visual psychedelia on tracks throughout World. Specialist in video mapping, Lookdev, Motion 2D and 3D, creator of psychedelic surrealist arts with strong influence on RPG character creation and professional video editor for 15 years, he has worked for several TV stations and production companies, in addition to having a degree in Radio and TV.
He uses creation tools such as Unreal Engine, Blender, Cinema4D, After Effects, Photoshop, Resolume with inspirations since Picasso, Dali, Renoir, Miró among other surrealist style painters. Since childhood he was always observing drawings and imagining worlds and characters to tell stories and ''master'' RPG to friends, always thinking about parallel worlds to this one. All work is focused on these worlds, which are infinite.