In the traditional VJ (video jockey) scene, the VJ decides the point of view, but in AR and VR (the future), the viewer can decide the point of view.
So instead of moving the camera's point of view, I have adopted a new method of moving the scene itself. This is the first work to use such a technique.
Made with Unity, Vuforia, DepthKitStudio. Captured at Rememory Studio.
The first AR VJing.
The theme of this project is the future of VJ (video jockey, visual jockey). It depicts the future of entertainment, where the boundary between the real world and the virtual world disappears and they coexist.
Made with Unity, Vuforia, DepthKitStudio. Captured at Rememory Studio.
AR VJing / POV revolution
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In the traditional VJ (video jockey) scene, the VJ decides the point of view, but in AR and VR (the future), the viewer can decide the point of view.
So instead of moving the camera's point of view, I have adopted a new method of moving the scene itself. This is the first work to use such a technique.
Made with Unity, Vuforia, DepthKitStudio. Captured at Rememory Studio.
The first AR VJing.
The theme of this project is the future of VJ (video jockey, visual jockey). It depicts the future of entertainment, where the boundary between the real world and the virtual world disappears and they coexist.
Made with Unity, Vuforia, DepthKitStudio. Captured at Rememory Studio.