I had the idea to do a bird-fish transformation with digitized data. I already had a hand-digitized figure of a Seagull from another project, so I designed and hand-digitized the representational image of a Walleye. (Why? I used to go fishing for Walleye with my cousin.)
I created a unique algorithm for this transformation. Since each image was stored as coordinate data, I could break each image into its component line segments. I constructed one image by randomly choosing line segments and drawing those, and superimposing the other image over the first, randomly deconstructing it a line segment at a time.
Over the full transformation I proportionately added line segments from one image and removed line segments from the other. For example, for an 11-frame sequence: First frame 100% of image of the bird, 0% of the fish. Second frame 90% of the bird, 10% of the fish. Third frame 80% of the bird, 20% of the fish. Until frame 11, 0% of the bird, 100% of the fish.
I've been involved in many aspects of computer art/computer graphics. First as a student and pioneer of the medium at Michigan State University (MSU). Followed by several years of professing engineering graphics, computer graphics and computer art at The Ohio State University (OSU). Followed by being called upon to start a program at Northern Illinois University (NIU), College of Visual and Performing Arts, School of Art, Department of Design called Electronic Media, where I was an Associate Professor of Design.
This collection presents the original plotter drawings (pen on paper) programmed in FORTRAN, executed on a CDC6500 mainframe computer and an offline Calcomp 936 drum plotter. Done at Michigan State University during my MFA/PhD era, 1974-1981.
First buyer of every artwork gets an original print mailed to them. Contact me on Twitter to arrange this.
That Walleye's Got a Lotta Gull
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That Walleye's Got a Lotta Gull
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I had the idea to do a bird-fish transformation with digitized data. I already had a hand-digitized figure of a Seagull from another project, so I designed and hand-digitized the representational image of a Walleye. (Why? I used to go fishing for Walleye with my cousin.)
I created a unique algorithm for this transformation. Since each image was stored as coordinate data, I could break each image into its component line segments. I constructed one image by randomly choosing line segments and drawing those, and superimposing the other image over the first, randomly deconstructing it a line segment at a time.
Over the full transformation I proportionately added line segments from one image and removed line segments from the other. For example, for an 11-frame sequence: First frame 100% of image of the bird, 0% of the fish. Second frame 90% of the bird, 10% of the fish. Third frame 80% of the bird, 20% of the fish. Until frame 11, 0% of the bird, 100% of the fish.
I've been involved in many aspects of computer art/computer graphics. First as a student and pioneer of the medium at Michigan State University (MSU). Followed by several years of professing engineering graphics, computer graphics and computer art at The Ohio State University (OSU). Followed by being called upon to start a program at Northern Illinois University (NIU), College of Visual and Performing Arts, School of Art, Department of Design called Electronic Media, where I was an Associate Professor of Design.
This collection presents the original plotter drawings (pen on paper) programmed in FORTRAN, executed on a CDC6500 mainframe computer and an offline Calcomp 936 drum plotter. Done at Michigan State University during my MFA/PhD era, 1974-1981.
First buyer of every artwork gets an original print mailed to them. Contact me on Twitter to arrange this.