This was a proof of concept drawing of an algorithm I created for changing one image into another, where I stored all the line segments that make up an image (in this case a set of vertical and horizontal lines) into two arrays. Think of it as two bags of line segments.
Then, over the course of some number of frames (numFrames) I juxtapose one image on the other. For one frame I build one image, randomly picking out a percentage of the line segments (1/numFrames). Then I overdraw the second image, complete at first, by subtracting some number of line segments in subsequent frames.
For example, for an 11-frame sequence: First frame 100% of image one, 0% image 2. Second frame 90% of image 1, 10% of image 2. Third frame 80% of image 1, 20% of image 2. Until frame 11, 0% of image one, 100% image 2.
I used this algorithm as the basis for my work entitled: That Walleyes’ Got a Lotta Gull.
I've been involved in many aspects of computer art/computer graphics. First as a student and pioneer of the medium at Michigan State University (MSU). Followed by several years of professing engineering graphics, computer graphics and computer art at The Ohio State University (OSU). Followed by being called upon to start a program at Northern Illinois University (NIU), College of Visual and Performing Arts, School of Art, Department of Design called Electronic Media, where I was an Associate Professor of Design.
This collection presents the original plotter drawings (pen on paper) programmed in FORTRAN, executed on a CDC6500 mainframe computer and an offline Calcomp 936 drum plotter. Done at Michigan State University during my MFA/PhD era, 1974-1981.
First buyer of every artwork gets an original print mailed to them. Contact me on Twitter to arrange this.
Image Transformation Study
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Image Transformation Study
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- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
This was a proof of concept drawing of an algorithm I created for changing one image into another, where I stored all the line segments that make up an image (in this case a set of vertical and horizontal lines) into two arrays. Think of it as two bags of line segments.
Then, over the course of some number of frames (numFrames) I juxtapose one image on the other. For one frame I build one image, randomly picking out a percentage of the line segments (1/numFrames). Then I overdraw the second image, complete at first, by subtracting some number of line segments in subsequent frames.
For example, for an 11-frame sequence: First frame 100% of image one, 0% image 2. Second frame 90% of image 1, 10% of image 2. Third frame 80% of image 1, 20% of image 2. Until frame 11, 0% of image one, 100% image 2.
I used this algorithm as the basis for my work entitled: That Walleyes’ Got a Lotta Gull.
I've been involved in many aspects of computer art/computer graphics. First as a student and pioneer of the medium at Michigan State University (MSU). Followed by several years of professing engineering graphics, computer graphics and computer art at The Ohio State University (OSU). Followed by being called upon to start a program at Northern Illinois University (NIU), College of Visual and Performing Arts, School of Art, Department of Design called Electronic Media, where I was an Associate Professor of Design.
This collection presents the original plotter drawings (pen on paper) programmed in FORTRAN, executed on a CDC6500 mainframe computer and an offline Calcomp 936 drum plotter. Done at Michigan State University during my MFA/PhD era, 1974-1981.
First buyer of every artwork gets an original print mailed to them. Contact me on Twitter to arrange this.