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All collectionsethereum collections

Pixelator

Ethereum
By Pixelator_Dev
2,996
Jul 2026
5% creator fee
Ethereum
By Pixelator_Dev
2,996
Jul 2026
5% creator fee
Floor price
$0.48
1d floor %0%
Top offer
—
24h volume
$0.00
Total volume
$2,820.57
Listed83 (2.8%)
Owners (Unique)253 (8.4%)
Floor price
$0.48
1d floor %0%
Top offer
—
24h volume
$0.00
Total volume
$2,820.57
Listed83 (2.8%)
Owners (Unique)253 (8.4%)

Pixelator
Pixelator

Ethereum
By Pixelator_Dev
2,996
Jul 2026
5% creator fee
Ethereum
By Pixelator_Dev
2,996
Jul 2026
5% creator fee
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Traits
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About
Live Mints
Minter
Price
Qty
Time
Live Sales
Item
Price
From
Time
Welcome to Pixelator
Anatomy of the collection.

Pixelator is not just an NFT collection it is a narrative ecosystem built around decay, mutation, and the persistence of identity in a post-collapse world. At its core, the project expands into 19 distinct types of undead, each defined by varying stages of decomposition, damage, and corruption. Vampires, mutants, spectres, infected, and biomechanical hybrids coexist in a fractured hierarchy where biology no longer follows natural rules, but instead evolves through visual and narrative deterioration.

Alongside the undead, the collection introduces three types of human survivors. Numerically in the minority, they represent the last fragmented trace of humanity within this broken world.

From a technical and collectible standpoint, Pixelator features over 200 total traits, creating a deep and highly diverse visual system. Core trait categories include Tops, Head Accessories, Hair, Face Accessories, Eye Accessories and Backgrounds. The Tops category alone contains 50+ variations, including rare items such as Balaclava, Skull Mask, and Hoodie. Survivors also include exclusive and rare traits, designed to differentiate them not only narratively but also in rarity and collectible value.

The collection includes 14 1/1 artwork.

Behind the art.

I'm trying to describe my workflow and pixel art style, and I hope people aren't so quick to assume that work like this can't be created by hand. First, I work with a graphics tablet and a Gaomon pen. My process begins with a simple black pencil tool, which I use to sketch the character and define its outlines. Next, I apply the base colors and main shadows, then gradually start working on the texture using the "spray" technique. The study of texture has always fascinated me, especially in pixel art, which is generally quite minimal. In my case, out of personal preference, I wanted to make it more organic, with a wide range of shades and imperfections, aiming for a result closer to a realistic rendering or at least one with a much broader color range.

My pixel art technique is heavily based on the use of the Spray Tool with custom settings (Ink: Alpha Compositing, Opacity between 50% and 100%, with the brush size adjusted depending on the area being worked on). This approach allows me to build multiple layers of color and generate a wide range of tones and transitions directly within the artwork. The result is a level of color variation and blending that would be extremely difficult, time-consuming, or nearly impossible to achieve using only the traditional Pencil Tool approach commonly associated with pixel art.

My pixel art technique is heavily based on the use of the Spray Tool with custom settings (Ink: Alpha Compositing, Opacity between 50% and 100%, with the brush size adjusted depending on the area being worked on). This approach allows me to build multiple layers of color and generate a wide range of tones and transitions directly within the artwork. The result is a level of color variation and blending that would be extremely difficult, time-consuming, or nearly impossible to achieve using only the traditional Pencil Tool approach commonly associated with pixel art.

I work in Aseprite using custom scripts developed specifically for my workflow. The project is built on a 180×180 pixel grid, with each asset later exported at a resolution of 1800×1800 pixels. The collection is composed of numerous handcrafted traits and attributes, all created individually before being organized into layers. These layers were then imported into Visual Studio Code, where the generative system was used to assemble the final collection of 2,999 Pixelators.

No dawn. No future.
No dawn. No future.
Mint Pixelator
Items minted
2,999 / 2,999
TeamSold outAll items minted
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Mint schedule
  1. Ended
    Team
    Allowlist
    Started: Free | Limit 200 per wallet
  2. Ended
    GTD
    Allowlist
    Started:
    $2.01
    | Limit 1 per wallet
  3. Ended
    FCFS
    Allowlist
    Started:
    $2.01
    | Limit 5 per wallet
  4. Ended
    Public
    Public
    Started: Ended:
    $0.50
    | Limit 25 per wallet
Live Mints
Minter
Price
Qty
Time
Live Sales
Item
Price
From
Time
Item
Price
From
Time
2923
Pixelator #2923
$0.48
524
Pixelator #524
$0.48
2966
Pixelator #2966
$0.50
1790
Pixelator #1790
$0.58
2179
Pixelator #2179
$0.19
2176
Pixelator #2176
$0.19
2178
Pixelator #2178
$0.19
2177
Pixelator #2177
$0.19
2180
Pixelator #2180
$0.19
1633
Pixelator #1633
$0.19
1283
Pixelator #1283
$0.37
2812
Pixelator #2812
$0.19
970
Pixelator #970
$0.37
1088
Pixelator #1088
$0.19
2236
Pixelator #2236
$0.19
2402
Pixelator #2402
$0.19
921
Pixelator #921
$0.37
1340
Pixelator #1340
$0.37
2154
Pixelator #2154
$0.19
1801
Pixelator #1801
$0.19
Minter
Price
Qty
Time
diamustikrixie
diamustikrixie
$0.44
1
NonfungibleMast752
$1.31
3
Vasihh
Vasihh
$1.31
3
0xlalitmehra
0xlalitmehra
$4.35
10
retardedladdd
$3.48
8
0x4db3d5a77d0e1d2727dbe1b86104627ccd687d7a
4db3d5
$2.18
5
mrdestroyer
mrdestroyer
$0.44
1
fja1k
$0.44
1