FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.
FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.






A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.
A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.

Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.
Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.

Every run opens with a warp-in. Then the rocks start coming and they do not stop.
Every run opens with a warp-in. Then the rocks start coming and they do not stop.

Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.
Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.

Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.
Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.

$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.
$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.

Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.
Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.

Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.
Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.

Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.
Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.

Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.
Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.

Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.
Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.

Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.
Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.
FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.
FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.






A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.
A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.

Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.
Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.

Every run opens with a warp-in. Then the rocks start coming and they do not stop.
Every run opens with a warp-in. Then the rocks start coming and they do not stop.

Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.
Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.

Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.
Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.

$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.
$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.

Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.
Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.

Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.
Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.

Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.
Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.

Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.
Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.

Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.
Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.

Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.
Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.
FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.
FROM THE MAKER OF HELLKICK ON STEAM https://store.steampowered.com/app/4922820/Hellkick/: 5,000 ships. $25 a mint in Ethereum. Max 20 per wallet. No whitelist games.
Every ship is built on chain from a sealed seed and your token id. Nobody picked the rares, not even us. Sealed at mint, revealed right after, and a reveal can never be undone.
Then the real game starts. Fly your ship in Meteor Storm, farm FLEET Coins in the storm or grab a pack and skip the grind, and refit it in the Hangar: reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every refit is written to the token. A maxed ship stays maxed when it changes hands.
Legendary hulls exist. Somebody is going to pull one.






A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.
A browser space shooter with heavy metal in its veins. No download, no launcher: click and you are in the cockpit.

Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.
Your ship waits in the bay between runs. Single player, multiplayer, the Fleet Registry, the Hangar: everything is one click from here.

Every run opens with a warp-in. Then the rocks start coming and they do not stop.
Every run opens with a warp-in. Then the rocks start coming and they do not stop.

Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.
Somebody is going to pull one. Traits are computed on chain from your token id and a sealed seed, so nobody hand-picked the rares, not even us.

Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.
Hull, wings, weapon, finish, sweep, hardpoints, stretch: all derived, none stored, all yours. The Registry reads your ship straight off the contract.

$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.
$50 a ship, priced in ETH live from the Chainlink feed. Twenty per wallet, no whitelist games.

Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.
Reinforced hull, ion thrusters, fire systems, tractor magnet, grav core. Every upgrade is written to the chain and stays with the ship when it changes hands.

Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.
Meteors crack, hunters explode, and the crust below is a live planet surface. This is what your ship is for.

Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.
Gems and FLEET Coins drop from what you destroy. Coins buy refits, so every run levels the ship you actually own.

Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.
Meteors bounce, split and hunt. Skill issue is a real cause of death here and the kill feed will say so.

Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.
Coin packs from $4.99, paid in ETH straight from your wallet. Or fly for your coins. Both roads end at a maxed-out ship.

Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.
Quick match, private rooms with a code, up to four pilots per arena. Every kill is judged by the server, so nobody's ship gets to lie.