Before the Grimblins woke, the ten worlds waited in silence: Crimson Hall, Shadow Hollow, Moon Cavern, Rotwood Forest, Silent Marsh, Obsidian Keep, Frozen Vale, Whisper Ruins, Ember Gorge, and Eclipse Tower.
Then the shells appeared.
Eleven in each world. One hundred and ten in total. No one knew who placed them there, only that each shell burned with strange purple fire.
When the first shell cracked, a small creature climbed out smiling like it already knew trouble. Soon the others followed, each born with a name, a flaw, a prophecy, and a spark of wild personality.
The worlds shaped them into clans: Ironjaw, Nightshade, Ashborn, Voidfang, Moonveil, Emberhide, Grimroot, Stonehide, Bloodthorn, and Stormclaw.
They were not heroes. They were not monsters. They were Grimblins: chaotic, funny, strange, and impossible to forget.
Now the first 110 are waking up.