

A brawl arena. You fight until there's one left standing, and it takes about three minutes to find out who.
Play it however you want. Full battle royale, squad against squad, or 1v1 if you think you're good enough to skip the excuses. Not fighting? Grab a seat in the spectator lobby and watch someone else lose.
No pay to win. The only thing you can buy here is how good you look losing.
Phone or desktop, same arena. Bring friends. Or make enemies. Both work.
Most games only care about the person holding the controller. Debellum cares about the whole room. Every match is a spectacle, and a spectacle needs both sides of the glass.

The ones in the arena. They climb the leaderboards, collect trophies, run missions, and build a reputation that follows them into every match. Some of them will become legends. Most will become someone else's story.

The ones watching, and not quietly. They read the matchups, back their fighters, and live the tension from the other side. They don't throw a punch and they still walk out of the arena with something. Two ways in. Same arena. Same community.

Holders go first. Every drop, every release. You see it before the announcement does. When a new collection lands, you're not refreshing a page hoping to get in. You're already in.
Holders pay less. A permanent founder discount on everything we ship. Not a launch promo, not a first-month thing. A standing condition of having been here first.
Holders keep getting more. There's more coming that we haven't said out loud yet. Some rewards will be announced, others will simply arrive. The pass doesn't expire and it doesn't stop working. The arena grows, the pass grows with it.

A game studio and publisher based in Hong Kong, owned by Utilia Holding, an Italian investment group whose energy arm has grown from €84M to €147M in revenue in three years. The group works across energy, education, commerce, and digital transformation, with a venture arm that builds and scales new companies.
We're a publisher, not a one-game studio.
Debellum: Last Party is the first title out of the arena. It won't be the last. Every collection, every drop, every game we put our name on, the Founder Pass is standing at the front of the line.




A brawl arena. You fight until there's one left standing, and it takes about three minutes to find out who.
Play it however you want. Full battle royale, squad against squad, or 1v1 if you think you're good enough to skip the excuses. Not fighting? Grab a seat in the spectator lobby and watch someone else lose.
No pay to win. The only thing you can buy here is how good you look losing.
Phone or desktop, same arena. Bring friends. Or make enemies. Both work.
Most games only care about the person holding the controller. Debellum cares about the whole room. Every match is a spectacle, and a spectacle needs both sides of the glass.

The ones in the arena. They climb the leaderboards, collect trophies, run missions, and build a reputation that follows them into every match. Some of them will become legends. Most will become someone else's story.

The ones watching, and not quietly. They read the matchups, back their fighters, and live the tension from the other side. They don't throw a punch and they still walk out of the arena with something. Two ways in. Same arena. Same community.

Holders go first. Every drop, every release. You see it before the announcement does. When a new collection lands, you're not refreshing a page hoping to get in. You're already in.
Holders pay less. A permanent founder discount on everything we ship. Not a launch promo, not a first-month thing. A standing condition of having been here first.
Holders keep getting more. There's more coming that we haven't said out loud yet. Some rewards will be announced, others will simply arrive. The pass doesn't expire and it doesn't stop working. The arena grows, the pass grows with it.

A game studio and publisher based in Hong Kong, owned by Utilia Holding, an Italian investment group whose energy arm has grown from €84M to €147M in revenue in three years. The group works across energy, education, commerce, and digital transformation, with a venture arm that builds and scales new companies.
We're a publisher, not a one-game studio.
Debellum: Last Party is the first title out of the arena. It won't be the last. Every collection, every drop, every game we put our name on, the Founder Pass is standing at the front of the line.



