We wanted to let players choose their pace, regardless of whether they're casually playing through dungeons or grinding to the max level as soon as possible. One of the core tenets we held close was not forcing players to have to play a game all day to succeed.
So, send heroes in to the dungeons and watch them fight for you or turbo-skip through dozens of runs in minutes. The choice is yours! And for players that prefer to check in even less often, they will find their way to the bank for a set-and-forget staking strategy.
We wanted you to decide how deep you went. After all, it is your time, your pace, and your strategy.
We wanted to let players choose their pace, regardless of whether they're casually playing through dungeons or grinding to the max level as soon as possible. One of the core tenets we held close was not forcing players to have to play a game all day to succeed.
So, send heroes in to the dungeons and watch them fight for you or turbo-skip through dozens of runs in minutes. The choice is yours! And for players that prefer to check in even less often, they will find their way to the bank for a set-and-forget staking strategy.
We wanted you to decide how deep you went. After all, it is your time, your pace, and your strategy.
We wanted to let players choose their pace, regardless of whether they're casually playing through dungeons or grinding to the max level as soon as possible. One of the core tenets we held close was not forcing players to have to play a game all day to succeed.
So, send heroes in to the dungeons and watch them fight for you or turbo-skip through dozens of runs in minutes. The choice is yours! And for players that prefer to check in even less often, they will find their way to the bank for a set-and-forget staking strategy.
We wanted you to decide how deep you went. After all, it is your time, your pace, and your strategy.