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创作者 svenofnine
创作者 svenofnine

This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

合约地址0x495f...7b5e
代币ID
代币标准ERC-1155
Ethereum
元数据中心化
创作者收益
5%

The Flood

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10 查看
  • 价格
    美元价格
    数量
    到期
  • 价格
    美元价格
    数量
    地板价差异
    到期
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事件
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The Flood

visibility
10 查看
  • 价格
    美元价格
    数量
    到期
  • 价格
    美元价格
    数量
    地板价差异
    到期
创作者 svenofnine
创作者 svenofnine

This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

合约地址0x495f...7b5e
代币ID
代币标准ERC-1155
Ethereum
元数据中心化
创作者收益
5%
keyboard_arrow_down
事件
价格
日期