
2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)
The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.
Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.
Some doors on DerpWorks only open for the Guild.
Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)
The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.
Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.
Some doors on DerpWorks only open for the Guild.
Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.



2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)
The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.
Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.
Some doors on DerpWorks only open for the Guild.
Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)
The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.
Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.
Some doors on DerpWorks only open for the Guild.
Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

