
A collection of pixel art interactive mini games minted onchain

A collection of pixel art interactive mini games minted onchain

I started drawing this tileset without any specific goal — just experimenting with 16×16 pixel tiles.
But at some point, an idea struck me and I couldn’t get it out of my head. That’s how this game started.
This is the first tileset I’ve ever made, but the plan is to create a new one for every 1/1. Each game will have its own unique visual identity.

I designed the character within a 24×24 pixel canvas. Once the base design was done, I created different animations and grouped them into sprite sheets to bring the character to life in the game:
Idle: 5 frames Walk: 8 frames Jump: 1 frame Victory: 1 frame Death: 1 frame
The character automatically flips when walking left — to save a few precious kilobytes.
I talked to a few friends — and of course to our friend GPT — to figure out how to add music to the game. I knew it was possible, since Azerty had been minting onchain music for a while, so I asked him how many kb it would add and he helped me with everything I needed.
Then R4cerx made the magic happen. In just a few hours, he sent me a full background loop for the game and all the sound effects. I couldn’t be happier.
The moment I managed to add music, the game came to life. There was no turning back — from now on, everything needs music!
The whole game lives in a single HTML file — 1,306 lines of code. If you had asked me two years ago what that even meant, I wouldn’t have had an answer. It would’ve still been impossible if not for Cursor, which is where I built this HTML and learned a ton along the way. But this format opens up so many possibilities.
Everything has to be inside just one HTML, so compression becomes everything. None of this would have been possible without R4cerx compressing the music and sound effects to the limit, and EtoVass helping me shrink the file as much as possible.
And of course, none of this happens without the daily help and honest feedback from the 1337 532s. I wouldn’t be doing any of this without them.
This is basically a summary of the first token, but it will also apply to the next ones, since the way they’re made will follow the same approach.
Pixels give me a moment for myself, and thanks to that, I’ve pushed my free time to the limit—obsessed with making this happen. I’m really excited to keep building new worlds and minigames, and I truly hope you enjoy them as much as I enjoy creating them.
Be 1337. – Maning

A collection of pixel art interactive mini games minted onchain

A collection of pixel art interactive mini games minted onchain

I started drawing this tileset without any specific goal — just experimenting with 16×16 pixel tiles.
But at some point, an idea struck me and I couldn’t get it out of my head. That’s how this game started.
This is the first tileset I’ve ever made, but the plan is to create a new one for every 1/1. Each game will have its own unique visual identity.

I designed the character within a 24×24 pixel canvas. Once the base design was done, I created different animations and grouped them into sprite sheets to bring the character to life in the game:
Idle: 5 frames Walk: 8 frames Jump: 1 frame Victory: 1 frame Death: 1 frame
The character automatically flips when walking left — to save a few precious kilobytes.
I talked to a few friends — and of course to our friend GPT — to figure out how to add music to the game. I knew it was possible, since Azerty had been minting onchain music for a while, so I asked him how many kb it would add and he helped me with everything I needed.
Then R4cerx made the magic happen. In just a few hours, he sent me a full background loop for the game and all the sound effects. I couldn’t be happier.
The moment I managed to add music, the game came to life. There was no turning back — from now on, everything needs music!
The whole game lives in a single HTML file — 1,306 lines of code. If you had asked me two years ago what that even meant, I wouldn’t have had an answer. It would’ve still been impossible if not for Cursor, which is where I built this HTML and learned a ton along the way. But this format opens up so many possibilities.
Everything has to be inside just one HTML, so compression becomes everything. None of this would have been possible without R4cerx compressing the music and sound effects to the limit, and EtoVass helping me shrink the file as much as possible.
And of course, none of this happens without the daily help and honest feedback from the 1337 532s. I wouldn’t be doing any of this without them.
This is basically a summary of the first token, but it will also apply to the next ones, since the way they’re made will follow the same approach.
Pixels give me a moment for myself, and thanks to that, I’ve pushed my free time to the limit—obsessed with making this happen. I’m really excited to keep building new worlds and minigames, and I truly hope you enjoy them as much as I enjoy creating them.
Be 1337. – Maning

A collection of pixel art interactive mini games minted onchain

A collection of pixel art interactive mini games minted onchain

I started drawing this tileset without any specific goal — just experimenting with 16×16 pixel tiles.
But at some point, an idea struck me and I couldn’t get it out of my head. That’s how this game started.
This is the first tileset I’ve ever made, but the plan is to create a new one for every 1/1. Each game will have its own unique visual identity.

I designed the character within a 24×24 pixel canvas. Once the base design was done, I created different animations and grouped them into sprite sheets to bring the character to life in the game:
Idle: 5 frames Walk: 8 frames Jump: 1 frame Victory: 1 frame Death: 1 frame
The character automatically flips when walking left — to save a few precious kilobytes.
I talked to a few friends — and of course to our friend GPT — to figure out how to add music to the game. I knew it was possible, since Azerty had been minting onchain music for a while, so I asked him how many kb it would add and he helped me with everything I needed.
Then R4cerx made the magic happen. In just a few hours, he sent me a full background loop for the game and all the sound effects. I couldn’t be happier.
The moment I managed to add music, the game came to life. There was no turning back — from now on, everything needs music!
The whole game lives in a single HTML file — 1,306 lines of code. If you had asked me two years ago what that even meant, I wouldn’t have had an answer. It would’ve still been impossible if not for Cursor, which is where I built this HTML and learned a ton along the way. But this format opens up so many possibilities.
Everything has to be inside just one HTML, so compression becomes everything. None of this would have been possible without R4cerx compressing the music and sound effects to the limit, and EtoVass helping me shrink the file as much as possible.
And of course, none of this happens without the daily help and honest feedback from the 1337 532s. I wouldn’t be doing any of this without them.
This is basically a summary of the first token, but it will also apply to the next ones, since the way they’re made will follow the same approach.
Pixels give me a moment for myself, and thanks to that, I’ve pushed my free time to the limit—obsessed with making this happen. I’m really excited to keep building new worlds and minigames, and I truly hope you enjoy them as much as I enjoy creating them.
Be 1337. – Maning