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ACCRETION by MDV

3,333 monoliths carved into Bitcoin and cultivated on Ethereum.

The entire renderer lives on Bitcoin as a single recursive Ordinal. Every texture, shader and world is generated on chain, with nothing stored on a server. Ownership and every mutable trait live on Ethereum, which writes each piece's current state into the artwork's own URL. Bitcoin remembers the piece. Ethereum lets it live.

Every monolith rises on the same age curve, so age alone never separates two pieces. What separates them is height. Lock pieces into orbit around one Core and they pour their own stature into it: the Core grows visibly taller, the donors go dark and come back shorter. You can only give away what you grew yourself.

Every time a piece changes hands a meteor strikes it, and the crater stays. Every completed orbit draws for companion creatures, growth charges, and the grant-only Crown and Skull, which cannot be bought at any price.

Twelve biomes, each with its own terrain, water and native creatures.

9 Creatures To Collect

Nine companions, none are for sale.

The only way to get one is to orbit for it. And the one you win is generated from your own world's seed.

Creatures have their own traits and rarity. The creature you win is determined by your world, so each world only has one shot at a Gold Pepe or an Azure Phoenix.

World can only have one of each type. Collect them all.

Diverse, Unique Worlds

12 biomes. 12 ecosystems.

Every biome got its own terrain, its own water and its own native creatures. Penguins on the ice, scorpions in the sand, butterflies in the bismuth.

ORBIT - Accretion's Soft Staking Mechanism

Orbit is how a piece becomes more than it minted as.

Pick one piece as the Core and put up to 20 others into orbit around it, for a window you set from one hour to thirty days. Orbiting pieces never leave your wallet. Nothing is custodial; they simply cannot be transferred until the window ends. Their height pours into the Core, so the Core grows taller than any piece starts and the donors grow shorter. That cost is real and lasting, which is what makes a tall Core mean something. No piece can ever be poured below its floor.

Every completed orbit ends in a roll for a companion, growth charges, or the rarest marks: the Crown and the Skull. There are nine companions, and you can never be given the same one twice.

Milestones run alongside the roll, guaranteed rather than drawn. A piece tracks every meter it has poured across its whole life, and crossing a total earns a companion outright. What the next one pays is computable before you earn it.

The chain moves. So does the art.

Sell a piece and it takes an impact crater, permanently. Its age, its block height and its scars are read from chain state at render time, so two pieces that started identical drift apart based on what happened to them.

Seasons and Prizes

Every Bitcoin difficulty epoch will be a Season in ACCRETION. Gain the most height that season to win.

Winners get a gold seam running up their tower, plus God Rays, and collection airdrops.

Wins stack, and they are permanent on-chain traits. Season 1 starts post-mint.

Every season, its not the TALLEST spires that win, its those that GAIN the most height.

At the start of every season, all pieces start at a level playing field.

Learn More about ACCRETION
Website

Dive deeper into the project

Dive deeper into the project

Learn more
Whitepaper

Learn the intricacies of how the tech works, how it renders cross-chain, the deeper orbit mechanics, and how the art evolves.

Learn the intricacies of how the tech works, how it renders cross-chain, the deeper orbit mechanics, and how the art evolves.

Learn more
Evolve

This is the hub for Orbiting, rolling for companions, and evolving your piece! (Currently test data)

This is the hub for Orbiting, rolling for companions, and evolving your piece! (Currently test data)

Learn more
MDV's other work

This may be MDV's first foray into ETH, but he has been creating on Bitcoin since 2023. Check out his portfolio and explore his prior works!

This may be MDV's first foray into ETH, but he has been creating on Bitcoin since 2023. Check out his portfolio and explore his prior works!

Learn more
FAQ
What happens when I put a piece into orbit?
All collectionsethereum collections

ACCRETION by MDV

Ethereum
作成者 mdv_btc
2026年9月
5% クリエイターフィー
間もなくミント予定
Ethereum
作成者 mdv_btc
2026年9月
5% クリエイターフィー
間もなくミント予定
ミントイン
1day
4hours
14mins
49secs
ミントイン
1day
4hours
14mins
49secs

ACCRETION by MDV
ACCRETION by MDV

Ethereum
作成者 mdv_btc
2026年9月
5% クリエイターフィー
間もなくミント予定
Ethereum
作成者 mdv_btc
2026年9月
5% クリエイターフィー
間もなくミント予定
ミント
アイテム
所有者
特性
アクティビティ
分析
ライブミント
ミンター
価格
数量
時間
ライブセールス
アイテム
価格
送信元
時間
ACCRETION by MDV

3,333 monoliths carved into Bitcoin and cultivated on Ethereum.

The entire renderer lives on Bitcoin as a single recursive Ordinal. Every texture, shader and world is generated on chain, with nothing stored on a server. Ownership and every mutable trait live on Ethereum, which writes each piece's current state into the artwork's own URL. Bitcoin remembers the piece. Ethereum lets it live.

Every monolith rises on the same age curve, so age alone never separates two pieces. What separates them is height. Lock pieces into orbit around one Core and they pour their own stature into it: the Core grows visibly taller, the donors go dark and come back shorter. You can only give away what you grew yourself.

Every time a piece changes hands a meteor strikes it, and the crater stays. Every completed orbit draws for companion creatures, growth charges, and the grant-only Crown and Skull, which cannot be bought at any price.

Twelve biomes, each with its own terrain, water and native creatures.

9 Creatures To Collect

Nine companions, none are for sale.

The only way to get one is to orbit for it. And the one you win is generated from your own world's seed.

Creatures have their own traits and rarity. The creature you win is determined by your world, so each world only has one shot at a Gold Pepe or an Azure Phoenix.

World can only have one of each type. Collect them all.

Diverse, Unique Worlds

12 biomes. 12 ecosystems.

Every biome got its own terrain, its own water and its own native creatures. Penguins on the ice, scorpions in the sand, butterflies in the bismuth.

ORBIT - Accretion's Soft Staking Mechanism

Orbit is how a piece becomes more than it minted as.

Pick one piece as the Core and put up to 20 others into orbit around it, for a window you set from one hour to thirty days. Orbiting pieces never leave your wallet. Nothing is custodial; they simply cannot be transferred until the window ends. Their height pours into the Core, so the Core grows taller than any piece starts and the donors grow shorter. That cost is real and lasting, which is what makes a tall Core mean something. No piece can ever be poured below its floor.

Every completed orbit ends in a roll for a companion, growth charges, or the rarest marks: the Crown and the Skull. There are nine companions, and you can never be given the same one twice.

Milestones run alongside the roll, guaranteed rather than drawn. A piece tracks every meter it has poured across its whole life, and crossing a total earns a companion outright. What the next one pays is computable before you earn it.

The chain moves. So does the art.

Sell a piece and it takes an impact crater, permanently. Its age, its block height and its scars are read from chain state at render time, so two pieces that started identical drift apart based on what happened to them.

Seasons and Prizes

Every Bitcoin difficulty epoch will be a Season in ACCRETION. Gain the most height that season to win.

Winners get a gold seam running up their tower, plus God Rays, and collection airdrops.

Wins stack, and they are permanent on-chain traits. Season 1 starts post-mint.

Every season, its not the TALLEST spires that win, its those that GAIN the most height.

At the start of every season, all pieces start at a level playing field.

Learn More about ACCRETION
Website

Dive deeper into the project

Dive deeper into the project

Learn more
Whitepaper

Learn the intricacies of how the tech works, how it renders cross-chain, the deeper orbit mechanics, and how the art evolves.

Learn the intricacies of how the tech works, how it renders cross-chain, the deeper orbit mechanics, and how the art evolves.

Learn more
Evolve

This is the hub for Orbiting, rolling for companions, and evolving your piece! (Currently test data)

This is the hub for Orbiting, rolling for companions, and evolving your piece! (Currently test data)

Learn more
MDV's other work

This may be MDV's first foray into ETH, but he has been creating on Bitcoin since 2023. Check out his portfolio and explore his prior works!

This may be MDV's first foray into ETH, but he has been creating on Bitcoin since 2023. Check out his portfolio and explore his prior works!

Learn more
FAQ
ミント ACCRETION by MDV
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ミント ACCRETION by MDV
利用可能なアイテム
3,333
Team / Treasury無料
ミントスケジュール
  1. Team / Treasury
    アローリスト
    開始日 : 無料 | ウォレットあたり上限 150
  2. GTD
    アローリスト
    開始日 :
    $7.73
  3. FCFS
    アローリスト
    開始日 :
    $7.73
  4. Public stage
    パブリック
    開始日 : 終了日 :
    $7.73
    | ウォレットあたり上限 10
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