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Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

カテゎリヌ Gaming
コントラクトのアドレス0x2953...4963
トヌクン ID1010989780654004...
トヌクン暙準ERC-1155
チェヌンPolygon
メタデヌタ凍結
クリ゚むタヌ収益
10%

Aequus Blueprint #018

visibility
10 閲芧回数
  • 䟡栌
    米ドル䟡栌
    数量
    有効期限
    送信元
  • 䟡栌
    米ドル䟡栌
    数量
    最䜎䟡栌差
    有効期限
    送信元
keyboard_arrow_down
むベント
䟡栌
開始日
終了日
日付

Aequus Blueprint #018

visibility
10 閲芧回数
  • 䟡栌
    米ドル䟡栌
    数量
    有効期限
    送信元
  • 䟡栌
    米ドル䟡栌
    数量
    最䜎䟡栌差
    有効期限
    送信元

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

カテゎリヌ Gaming
コントラクトのアドレス0x2953...4963
トヌクン ID1010989780654004...
トヌクン暙準ERC-1155
チェヌンPolygon
メタデヌタ凍結
クリ゚むタヌ収益
10%
keyboard_arrow_down
むベント
䟡栌
開始日
終了日
日付