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This edition of video artworks is the result of my research in video art from the 60s and 70s, especially early analog video synthesizers. These were heavy hardware machines capable of generating shapes and patterns from the ground up, with no external visual input. How could these machines generate such complexity by just manipulating electronic voltage? I decided to investigate this process. Although with modern technologies, Spectron shares the procedural logic with its analog ancestors.

Spectron by Simon De Mai collection image

Art Blocks Collection: Curated

Heritage Art Blocks Collection: Curated series 2

Project Description: This edition of video artworks is the result of my research in video art from the 60s and 70s, especially early analog video synthesizers. These were heavy hardware machines capable of generating shapes and patterns from the ground up, with no external visual input. How could these machines generate such complexity by just manipulating electronic voltage? I decided to investigate this process. Although with modern technologies, Spectron shares the procedural logic with its analog ancestors.

カテゎリヌ Art
コントラクトのアドレス0xa7d8...d270
トヌクン ID17000011
トヌクン暙準ERC-721
チェヌンEthereum
最終曎新日1か月前
クリ゚むタヌ収益
7.5%

Spectron #11

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Spectron #11

visibility
108 閲芧回数
  • 䟡栌
    米ドル䟡栌
    数量
    有効期限
    送信元
  • 䟡栌
    米ドル䟡栌
    数量
    最䜎䟡栌差
    有効期限
    送信元

This edition of video artworks is the result of my research in video art from the 60s and 70s, especially early analog video synthesizers. These were heavy hardware machines capable of generating shapes and patterns from the ground up, with no external visual input. How could these machines generate such complexity by just manipulating electronic voltage? I decided to investigate this process. Although with modern technologies, Spectron shares the procedural logic with its analog ancestors.

Spectron by Simon De Mai collection image

Art Blocks Collection: Curated

Heritage Art Blocks Collection: Curated series 2

Project Description: This edition of video artworks is the result of my research in video art from the 60s and 70s, especially early analog video synthesizers. These were heavy hardware machines capable of generating shapes and patterns from the ground up, with no external visual input. How could these machines generate such complexity by just manipulating electronic voltage? I decided to investigate this process. Although with modern technologies, Spectron shares the procedural logic with its analog ancestors.

カテゎリヌ Art
コントラクトのアドレス0xa7d8...d270
トヌクン ID17000011
トヌクン暙準ERC-721
チェヌンEthereum
最終曎新日1か月前
クリ゚むタヌ収益
7.5%
keyboard_arrow_down
  • 販売
  • 転送
むベント
䟡栌
開始日
終了日
日付