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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

コントラクトのアドレス0x495f...7b5e
トークン ID
トークン標準ERC-1155
チェーンEthereum
メタデータ集中
クリエイター収益
5%

The Flood

visibility
10 閲覧回数
  • 価格
    米ドル価格
    数量
    有効期限
    送信元
  • 価格
    米ドル価格
    数量
    最低価格差
    有効期限
    送信元
keyboard_arrow_down
イベント
価格
開始日
終了日
日付

The Flood

visibility
10 閲覧回数
  • 価格
    米ドル価格
    数量
    有効期限
    送信元
  • 価格
    米ドル価格
    数量
    最低価格差
    有効期限
    送信元

This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

コントラクトのアドレス0x495f...7b5e
トークン ID
トークン標準ERC-1155
チェーンEthereum
メタデータ集中
クリエイター収益
5%
keyboard_arrow_down
イベント
価格
開始日
終了日
日付