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2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)

The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.

Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.

  • Level up from 0 to 4, paid in APE.
  • Switch Cults by paying the join fee to whoever holds that Cult's Leader.
  • Live traits. Level and Cult Affiliation are read from the contract on ApeChain.

Some doors on DerpWorks only open for the Guild.

Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)

The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.

Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.

  • Level up from 0 to 4, paid in APE.
  • Switch Cults by paying the join fee to whoever holds that Cult's Leader.
  • Live traits. Level and Cult Affiliation are read from the contract on ApeChain.

Some doors on DerpWorks only open for the Guild.

Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

All collectionsape_chain collections

Ready Player Guild

ApeChain
Par DERP-PITBOY
1 010
sept. 2026
Frais créateur 10 %
ApeChain
Par DERP-PITBOY
1 010
sept. 2026
Frais créateur 10 %
Prix plancher
35,11 $
1er étage %-0 %
Meilleure offre
16,25 $
Volume 24 h
54,47 $
Volume total
189,3 k $
listée48 (4,8 %)
Propriétaires (uniques)144 (14,3 %)
Prix plancher
35,11 $
1er étage %-0 %
Meilleure offre
16,25 $
Volume 24 h
54,47 $
Volume total
189,3 k $
listée48 (4,8 %)
Propriétaires (uniques)144 (14,3 %)

Ready Player Guild
Ready Player Guild

ApeChain
Par DERP-PITBOY
1 010
sept. 2026
Frais créateur 10 %
ApeChain
Par DERP-PITBOY
1 010
sept. 2026
Frais créateur 10 %
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2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)

The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.

Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.

  • Level up from 0 to 4, paid in APE.
  • Switch Cults by paying the join fee to whoever holds that Cult's Leader.
  • Live traits. Level and Cult Affiliation are read from the contract on ApeChain.

Some doors on DerpWorks only open for the Guild.

Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.

2,222 Players. Seven Cults. One Guild. (Definitely not a cult.)

The world looks normal. It isn't. Aliens walk among us in ordinary clothes. Synths don't know what they are, but their piercing blue eyes give them away. Zombies keep to the graveyards. Vampires only come out at night. The Guild sees all of it.

Every Player belongs to one Cult: Clairvoyant, Enigma, Exhumed, Ravager, Sovereign, Specter or Tempest. Each Cult has one hooded Leader. The Synth Prototype belongs to none.

  • Level up from 0 to 4, paid in APE.
  • Switch Cults by paying the join fee to whoever holds that Cult's Leader.
  • Live traits. Level and Cult Affiliation are read from the contract on ApeChain.

Some doors on DerpWorks only open for the Guild.

Holding an old NPC? Migrate it free at derp.works. NPC #N becomes Ready Player N.