Skip to main content

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Catégorie Gaming
Adresse du contrat0x2953...4963
Norme de jetonERC-1155
BlockchainPolygon
MétadonnéesGelées
Revenus de création
10%

Aequus Blueprint #012

visibility
6 vues
  • Prix
    Prix en USD
    Quantité
    Expiration
    De
  • Prix
    Prix en USD
    Quantité
    Différence avec le prix plancher
    Expiration
    De
keyboard_arrow_down
Événement
Prix
De
À
Date

Aequus Blueprint #012

visibility
6 vues
  • Prix
    Prix en USD
    Quantité
    Expiration
    De
  • Prix
    Prix en USD
    Quantité
    Différence avec le prix plancher
    Expiration
    De

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Catégorie Gaming
Adresse du contrat0x2953...4963
Norme de jetonERC-1155
BlockchainPolygon
MétadonnéesGelées
Revenus de création
10%
keyboard_arrow_down
Événement
Prix
De
À
Date