TK, is ex Head of Game Development at Unanimous Games in USA. TK has collaborated with renowned brands and worked on gaming projects including a mobile game for Netflix Original - Fe@rless. TK's expertise lies in his understanding of game development and web3.
TK, is ex Head of Game Development at Unanimous Games in USA. TK has collaborated with renowned brands and worked on gaming projects including a mobile game for Netflix Original - Fe@rless. TK's expertise lies in his understanding of game development and web3.

Maria Dervenco is the Head of the CEO Office at Vault Hill, responsible for overseeing and managing key strategic initiatives. With a background as a project coordinator, and having supported CEOs and the Board of Directors in the past, Maria has honed her skills in navigating the complexities of high-level decision-making and ensuring smooth operational processes.
Maria Dervenco is the Head of the CEO Office at Vault Hill, responsible for overseeing and managing key strategic initiatives. With a background as a project coordinator, and having supported CEOs and the Board of Directors in the past, Maria has honed her skills in navigating the complexities of high-level decision-making and ensuring smooth operational processes.

Piyush has a diverse background in journalism, PR, marketing, and content strategy. He previously served as the CMO at RFOX, and has worked with brands such as Viacom, Star and Vice in the past.
Piyush has a diverse background in journalism, PR, marketing, and content strategy. He previously served as the CMO at RFOX, and has worked with brands such as Viacom, Star and Vice in the past.

Tamer is a skilled XR Developer at Vault Hill, specialising in creating immersive experiences that push the boundaries of technology. His recent focus has been on collaborating with artists for the immersive production of Air Morphologies at the Tate Exchange 2020, where he played a crucial role in implementing hand-tracking gestures on the Oculus Quest platform.
Tamer is a skilled XR Developer at Vault Hill, specialising in creating immersive experiences that push the boundaries of technology. His recent focus has been on collaborating with artists for the immersive production of Air Morphologies at the Tate Exchange 2020, where he played a crucial role in implementing hand-tracking gestures on the Oculus Quest platform.





