


Every token begins as either a generative Cell or a Bacterium, each with a role inside the colony. Cells stake to farm $BIO and fuse to climb the generations, from Basic Cell toward Organism. Bacteria do not farm. They hunt Cells when they exit staking, capture their pending $BIO and can mutate into Plagues to reach higher generations.
There is one shared resource, two factions and one rule: evolve or be consumed.
Your $BIO builds up while a Cell is staked. The risk begins when you try to exit and claim it, because a predator may catch the Cell on its way out. Reach Generation 5 and the form becomes an Organism, leaving the food chain for a seasonal war over a shared $BIO pool.
The genesis supply is fixed at 10,000. No additional NFTs are minted after genesis. Over time, tokens move between active, evolved, predator and dead-pool states, changing the balance of the colony without expanding the collection.
Stake a Generation 1 to 4 Cell and it farms $BIO over time. Higher generations earn faster because they hold more biomass. The reward becomes yours only when you exit the staking pool.
Claiming happens through a two-step exit so the outcome cannot be gamed. One staked predator in range is picked at random and rolls its kill chance. If your Cell survives, you keep the Cell and claim its full $BIO. If it loses, the Cell is consumed and the pending reward goes to the selected predator. Generation 5 Organisms cannot be eaten, so they exit safely.
Fuse two Cells. One token keeps the combined biomass and moves up a generation, while the other is removed from active circulation. The path is Basic, Evolved, Tissue, Organ, Organism.
Bacteria follow a different path. They do not fuse. They mutate into Plagues by feeding on eligible Cells.
The genesis collection is capped at 10,000 tokens forever. No additional NFTs are minted after genesis. Gameplay changes the state of existing tokens, moving them between active, evolved, predator and dead-pool states.

