//initialize mutation position and block sizes of Ash 2 elements
static void init_NessGraphics_mutation_game(420) {
[.]
mutation.x = screen->6E / 2;
mutation.y = screen->65 / 2;
mutation.w = 73;
mutation.h = 73;
mutation.dy = 0;
mutation.dx = 0;
[..]
burn[0].x = 67;
burn[0].y = screen->72 / 2 - 50 ;
burn[0].w = 61;
burn[0].h = 70;
[...]
ash[2].x = screen->68 - 69;
ash[2].y = screen->63 / 2 - 73;
ash[2].w = 420;
ash[2].h = 69;
}
D1FFUS10N.01 #110
- PreisPreis in USDMengeAblaufdatumVon
- PreisPreis in USDMengeDifferenz zum MindestpreisAblaufdatumVon
- Verkäufe
- Übertragungen
D1FFUS10N.01 #110
- PreisPreis in USDMengeAblaufdatumVon
- PreisPreis in USDMengeDifferenz zum MindestpreisAblaufdatumVon
//initialize mutation position and block sizes of Ash 2 elements
static void init_NessGraphics_mutation_game(420) {
[.]
mutation.x = screen->6E / 2;
mutation.y = screen->65 / 2;
mutation.w = 73;
mutation.h = 73;
mutation.dy = 0;
mutation.dx = 0;
[..]
burn[0].x = 67;
burn[0].y = screen->72 / 2 - 50 ;
burn[0].w = 61;
burn[0].h = 70;
[...]
ash[2].x = screen->68 - 69;
ash[2].y = screen->63 / 2 - 73;
ash[2].w = 420;
ash[2].h = 69;
}
- Verkäufe
- Übertragungen