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This still image is based on a POV-Ray scene I coded 2018.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

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This still image is based on a POV-Ray scene I coded 2018.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Vertragsadresse0x495f...7b5e
Token-ID
Token-StandardERC-1155
ChainEthereum
MetadatenZentralisiert
Erstellergebühren
5%
keyboard_arrow_down
Ereignis
Preis
Von
An
Datum