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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

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Token-StandardERC-1155
ChainEthereum
MetadatenZentralisiert
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5%

The Flood

visibility
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The Flood

visibility
10 Ansichten
  • Preis
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    Differenz zum Mindestpreis
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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Vertragsadresse0x495f...7b5e
Token-ID
Token-StandardERC-1155
ChainEthereum
MetadatenZentralisiert
Erstellergebühren
5%
keyboard_arrow_down
Ereignis
Preis
Von
An
Datum