- flash_on NewNew Collections
Every week, developers, creators, artists, and influencers are launching brand new collections on OpenSea. If you’d like to create your own collection, visit the collection manager page.
Blockchain technology changes the way we make, trade, and enjoy art. With provenance recorded and stored on a distributed ledger, market power is shifting back to the creators.
- Domain NamesDomain Names
Turning hexadecimal wallet addresses into human-readable names is big business in crypto. Browse thousands of censorship-resistant domain names right here on OpenSea.
- Virtual WorldsVirtual Worlds
Virtual worlds allow users to create and trade valuable blockchain-backed NFTs in ever-evolving digital realities. These online public spaces are built and maintained by the crypto community.
- Trading CardsTrading Cards
Trading cards have been dragged into the 21st century. With unique assets traded and stored on the blockchain, classic games are taking on a new life.
The way we understand value is changing before our eyes. From breedable kittens to cryptographic stamps, our innate desire to collect is going digital.
The blockchain plays host to a range of collectibles from some of the biggest sporting brands in the world. From soccer to golf, digital assets are changing the way fans interact with their favorites.
Whether it's redeemable rewards or membership NFTs, a rising number of creators and developers are leveraging blockchain-backed tokens to build and support their communities.
The Adventures of the Resident Virus
Back in 1995 it took me three nights to write a short story about the adventures of a computer virus code-named K-817. In this story a stylish, smart and cunning virus gets into an IBM PC and manages to do a lot of stuff on its way.
In 2000 one of my good friends advised me to transform these two short stories into the script of a computer game (a quest), where the player could guide the virus, which is on its mission inside the computer.
I became interested in this offer and together with an artist started to shape our vision of what had to become a game in the future. Unfortunately the game has never been released. Our team disbanded, the graphical content became unnecessary and the virus was left behind.
And now I’m offering you to become a participant of this epoch-making story, which was started back in 1995, but which (thanks to you) can go on and on almost endlessly as long as the Net exitst!
All files included into this collection date back to the year 2000!