- flash_on NewNew Collections
Every week, developers, creators, artists, and influencers are launching brand new collections on OpenSea. If you’d like to create your own collection, visit the collection manager page.
Blockchain technology changes the way we make, trade, and enjoy art. With provenance recorded and stored on a distributed ledger, market power is shifting back to the creators.
- Domain NamesDomain Names
Turning hexadecimal wallet addresses into human-readable names is big business in crypto. Browse thousands of censorship-resistant domain names right here on OpenSea.
- Virtual WorldsVirtual Worlds
Virtual worlds allow users to create and trade valuable blockchain-backed NFTs in ever-evolving digital realities. These online public spaces are built and maintained by the crypto community.
- Trading CardsTrading Cards
Trading cards have been dragged into the 21st century. With unique assets traded and stored on the blockchain, classic games are taking on a new life.
The way we understand value is changing before our eyes. From breedable kittens to cryptographic stamps, our innate desire to collect is going digital.
The blockchain plays host to a range of collectibles from some of the biggest sporting brands in the world. From soccer to golf, digital assets are changing the way fans interact with their favorites.
Whether it's redeemable rewards or membership NFTs, a rising number of creators and developers are leveraging blockchain-backed tokens to build and support their communities.
I choose to work the Greek gods and goddesses generatively to remember the reconciliation of the concept between art and technology.
The Greek word Tékhne, from which technology derives, refers to any and all productive practices and even included artistic production. The Greeks made no distinction of principle between art and technique, and this assumption crossed a large part of the history of Western culture, until at least the Renaissance (DUFRENNE, 1980, p. 165). For a man like Leonardo da Vinci, painting a canvas, studying human anatomy or Euclidean geometry and designing the technical scheme of a machine constituted a single intellectual activity (MACHADO, 2001, p. 24).