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Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Gaming類別
合約地址0x2953...4963
代幣標準ERC-1155
區塊鏈Polygon
中繼資料凍結
創作者收益
10%

Aequus Blueprint #005

visibility
7 檢視次數
  • 價格
    美元價格
    數量
    到期日
  • 價格
    美元價格
    數量
    底價差額
    到期日
keyboard_arrow_down
活動
價格
日期

Aequus Blueprint #005

visibility
7 檢視次數
  • 價格
    美元價格
    數量
    到期日
  • 價格
    美元價格
    數量
    底價差額
    到期日

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Gaming類別
合約地址0x2953...4963
代幣標準ERC-1155
區塊鏈Polygon
中繼資料凍結
創作者收益
10%
keyboard_arrow_down
活動
價格
日期