Skip to main content

This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

合約地址0x495f...7b5e
代幣 ID
代幣標準ERC-1155
區塊鏈Ethereum
中繼資料集中式
創作者收益
5%

Eternity

visibility
25 檢視次數
  • 價格
    美元價格
    數量
    到期日
  • 價格
    美元價格
    數量
    底價差額
    到期日
keyboard_arrow_down
活動
價格
日期

Eternity

visibility
25 檢視次數
  • 價格
    美元價格
    數量
    到期日
  • 價格
    美元價格
    數量
    底價差額
    到期日

This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

合約地址0x495f...7b5e
代幣 ID
代幣標準ERC-1155
區塊鏈Ethereum
中繼資料集中式
創作者收益
5%
keyboard_arrow_down
活動
價格
日期