The 'Loot' series of paintings is a direct, specific response to the fascinating concept of digital scarcity.
It explores how contemporary gamification techniques collide with timeworn ideas of colour and value; influencing both the creation and collection of artwork.
Taking a colour-coded hierarchy most conventionally found in RPGs - used as frames for items and equipment to suggest their relative rarity (and therefore value) - the artist has omitted any figurative depictions of individual pieces of weapons or armour, and instead decided to focus entirely on the colours themselves.
These distilled and somewhat pixelated pieces are named, editioned and priced according to this hierarchy. The first, 'Common', is the most readily available, and at the minimum possible cost. The last, 'Unique', truly is one of a kind and as such it is (frankly) ludicrously expensive - making it a challenging purchase for even the most dedicated digital collector.
Loot | Common
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The 'Loot' series of paintings is a direct, specific response to the fascinating concept of digital scarcity.
It explores how contemporary gamification techniques collide with timeworn ideas of colour and value; influencing both the creation and collection of artwork.
Taking a colour-coded hierarchy most conventionally found in RPGs - used as frames for items and equipment to suggest their relative rarity (and therefore value) - the artist has omitted any figurative depictions of individual pieces of weapons or armour, and instead decided to focus entirely on the colours themselves.
These distilled and somewhat pixelated pieces are named, editioned and priced according to this hierarchy. The first, 'Common', is the most readily available, and at the minimum possible cost. The last, 'Unique', truly is one of a kind and as such it is (frankly) ludicrously expensive - making it a challenging purchase for even the most dedicated digital collector.