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Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Categoría Gaming
Dirección del contrato0x2953...4963
Estándar de tokenERC-1155
CadenaPolygon
MetadatosCongelado
Ganancias del creador
10%

Aequus Blueprint #012

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6 visualizaciones
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  • Precio
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Aequus Blueprint #012

visibility
6 visualizaciones
  • Precio
    Precio en USD
    Cantidad
    Vencimiento
    De
  • Precio
    Precio en USD
    Cantidad
    Diferencia de suelo
    Vencimiento
    De

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Categoría Gaming
Dirección del contrato0x2953...4963
Estándar de tokenERC-1155
CadenaPolygon
MetadatosCongelado
Ganancias del creador
10%
keyboard_arrow_down
Evento
Precio
De
Para
Fecha