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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

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The Flood

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The Flood

visibility
10 visualizaciones
  • Precio
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    Vencimiento
    De
  • Precio
    Precio en USD
    Cantidad
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This loop is based on a scene I coded 2007 with POV-Ray. There are three fluorescent rings - a blue one, a red one and a green one - rotating inside a black sphere which is highly reflective on the inner surface. The rings are special because they are only visible in its reflection nor in the real space.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Dirección del contrato0x495f...7b5e
ID del token
Estándar de tokenERC-1155
CadenaEthereum
MetadatosCentralizado
Ganancias del creador
5%
keyboard_arrow_down
Evento
Precio
De
Para
Fecha