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This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

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Eternity

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Eternity

visibility
25 visualizaciones
  • Precio
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    De
  • Precio
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This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Dirección del contrato0x495f...7b5e
ID del token
Estándar de tokenERC-1155
CadenaEthereum
MetadatosCentralizado
Ganancias del creador
5%
keyboard_arrow_down
Evento
Precio
De
Para
Fecha