Chamber I 2022 by Özge Topçu VR Created Video, 61 second Sound design by Omni Ferah Feza
'Chamber I' is an artwork inspired by the memory of water. It is created as a site specific work for the basis of a sacred place in Istanbul. As an extension of the architectural plan of the space, real photo shoots and virtual sculpture combined in a cistern area where water is collected and distributed.
The production of artwork is created by the collaboration of art professionals. Music is created by Omni Ferah Feza, VR experience, Chita, curation Begum Güney, editor Jerfin Ekedal. Sponsored by Odeabank.
Chamber, 2022 by Özge Topçu
Site-specific digital installation Sound design by Omni Ferah Feza
'The Chamber' is an artwork inspired by the memory of water. It is created as a site specific work for the basis of a sacred place in Istanbul. As an extension of the architectural plan of the space, real photo shoots and virtual sculpture combined in a cistern area where water is collected and distributed.
Chamber I
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Chamber I
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Chamber I 2022 by Özge Topçu VR Created Video, 61 second Sound design by Omni Ferah Feza
'Chamber I' is an artwork inspired by the memory of water. It is created as a site specific work for the basis of a sacred place in Istanbul. As an extension of the architectural plan of the space, real photo shoots and virtual sculpture combined in a cistern area where water is collected and distributed.
The production of artwork is created by the collaboration of art professionals. Music is created by Omni Ferah Feza, VR experience, Chita, curation Begum Güney, editor Jerfin Ekedal. Sponsored by Odeabank.
Chamber, 2022 by Özge Topçu
Site-specific digital installation Sound design by Omni Ferah Feza
'The Chamber' is an artwork inspired by the memory of water. It is created as a site specific work for the basis of a sacred place in Istanbul. As an extension of the architectural plan of the space, real photo shoots and virtual sculpture combined in a cistern area where water is collected and distributed.