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Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Category Gaming
Contract Address0x2953...4963
Token StandardERC-1155
ChainPolygon
MetadataFrozen
Creator Earnings
10%

Aequus Blueprint #003

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Aequus Blueprint #003

visibility
10 views
  • Price
    USD Price
    Quantity
    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From

Aequus Blueprint

  • Medium: Digital Art_NormalMap
  • Dimension: 2080x2080p

https://aequus.io/

AEQUUS blueprint collection image

AEQUUS

META-Gameplay AEQUUS

A journey into the mythological world rooted by a five-fold conceptual scheme. Discovered & created by the artist Chuah Chong Yan

A collection of 250x META-WORLD BLUEPRINT on the game development of “Aequus”-render target: normal map

Aequus Methodology Powered by Unreal Engine 5. Utilizing Lumen and Nanite technology.

Normal Map Normal map is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Normal maps are stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

[Normal map can only be generated with the ownership on the origin 3D source file. The purest form of an authentic blueprint to Aequus]

EXPLORE ++AEQUUS

Category Gaming
Contract Address0x2953...4963
Token StandardERC-1155
ChainPolygon
MetadataFrozen
Creator Earnings
10%
keyboard_arrow_down
Event
Price
From
To
Date