Made with OpenRNDR … Hexagons are chillin. In the rear back morning birds at 4:00am!
A night work to get into Kotlin … Hex is build as single lines:
for (i: Int in 1..6) {
drawer.stroke = ColorRGBa(.1,0.1,0.1,fadeHexGroup[x + y * i].alpha)
drawer.strokeWeight = random() *4 + 1;
drawer.lineCap = LineCap.ROUND
drawer.lineSegment(
moveX,moveY,
(size) * Math.cos(i * Math.PI / 3),
(size) * Math.sin(i * Math.PI / 3)
)
moveX =(size) * Math.cos(i * Math.PI / 3)
moveY = (size) * Math.sin(i * Math.PI / 3)
}
HEX_CHILL#1
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Made with OpenRNDR … Hexagons are chillin. In the rear back morning birds at 4:00am!
A night work to get into Kotlin … Hex is build as single lines:
for (i: Int in 1..6) {
drawer.stroke = ColorRGBa(.1,0.1,0.1,fadeHexGroup[x + y * i].alpha)
drawer.strokeWeight = random() *4 + 1;
drawer.lineCap = LineCap.ROUND
drawer.lineSegment(
moveX,moveY,
(size) * Math.cos(i * Math.PI / 3),
(size) * Math.sin(i * Math.PI / 3)
)
moveX =(size) * Math.cos(i * Math.PI / 3)
moveY = (size) * Math.sin(i * Math.PI / 3)
}