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This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%

Eternity

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Eternity

visibility
25 views
  • Price
    USD Price
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    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From

This loop is based on a scene I coded 2007 with POV-Ray. It shows several spheres that are arranged in a Schauberger's spiral, laying on a blue plane. The scene consists a mirroring ceiling (not in direct view) so the whole spiral will be reflected in each of the sphere again and again. The movement of one loop is calculated that all spheres are moving exactly one place further.

strayed light collection image

Raytracing graphics scenes I coded around 2007 with POV-Ray for Windows where I used reflectible surfaces to alter the geometry to merge objects with their surrounding space. All light will be reflected between the surfaces several times until it gets strayed.

Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
5%
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Event
Price
From
To
Date